February 12th, 2017
Khnum’s Emnity is a First Person Egyptian game that I and 2 friends made in the 2017 Kansas State University Annual Game Jam. Under the moniker of ‘Armchair Factory’, we hammered this out in 48 hours for the Jam’s theme “Inundation”. Download Link.
October 23rd, 2016
Incursion was my submission in the 24 hour KSU 2016 Amateur Game Jam. I made the game itself in GameMaker Studio, the music in Famitracker, and the sound effects in BFXR. The jam was 24 hours, I made the game by myself, and I barely slept at all. Download Link.
Source Engine Maps
Seaside is a Team Fortress 2 map I was working on for the Frontline! community update. It was something I started to do over the summer after the update effort was announced and I needed something to do. I’d been a fan of Hammer mapping for a while now and the update was a great motivator to exercise myself, even if I didn’t continue work on it once the summer was over. [Download Link Pending].
Conduit is a Capture the Flag map for Team Fortress 2 that I made over the summer of 2015. I was a Junior-going-on-Senior in high school at the time and this was my main creative focus for the summer, along with my first dedicated effort at making a playable map. [Download Link Pending].
I made this factory building using the Half-life 2: Episode 2 version of Hammer in August, 2014. The challenge was to build something based off a reference image, and after I did that, I experimented around with the lighting for fun. There’s not much to it, but it was good practice for environmental design using a reference image. [Download Link Pending].
Contrast is my first completed Source Engine map, something I made for Conterstrike: Global Offensive in 2014. I was a Junior in high school at the time, and wanted to make something that looked kind of nice. While it doesn’t stand up in level design, it was an interesting experiment into environment design. [Download Link Pending].